HEXWAR

How to play

Win by capturing the enemy royal (King, or the Fey Crowned Lancer). If nobody does within 84 moves (42 each), the game goes to the tiebreaker: royal nearer the centre wins; if equal, more pieces on the board; if still equal, the army whose pieces sit closer to the centre in total.

The tiebreaker score reads A.BB.CC: A = 5 − royal's distance from centre, BB = pieces on board, CC = 99 − total distance of your pieces from centre. Higher wins, compared left to right.

Who moves first: Orc before Fey, Fey before Necro; a mirror match flips a coin.

One action per turn: move one piece, use a special power, or turn one piece. Turning costs your whole turn.

If you have no legal action at all (say, everything is frozen by Enchanters) you pass; the clock still runs.

Moving

Drag a piece onto a highlighted hex, or click the piece then click the hex.

Turning

Arrows show the lines a piece moves along: small = one hex, medium = two or three, large = any distance. Grab any arrow to turn the piece. The dots while turning show what it would reach from its new facing.

Threats

Hold T (or press Show threats) to see every hex the enemy could capture on next move; your pieces in danger get a red ring, pieces a Goblin Shield could shove an orange one. Purple hexes are where an enemy Enchanter could freeze next move (by stepping, turning, or being swapped in); your pieces there get a dotted purple ring.

Undo

Ctrl+Z takes back your last move and the AI's reply, as many times as you like; Ctrl+Y redoes.

AI strength

Shown as the square root of the AI's search budget in positions examined. Bigger is stronger and slower; the scale is not calibrated to human ratings.

Game log

Every game is saved on the server (moves, timing, AI settings, result) so we can work out which AI strength plays like a human. Nothing identifies you except the optional name you type.

Playing a friend

Pick Human as the opponent and type a room name; your friend types the same name. The first one in waits (their faction choices are used), the second one starts the game. A room holds two players. There's no undo against a human. Reloading the page puts you back in your seat.

Credits

Piece icons: some from game-icons.net (CC BY 3.0) by Delapouite, Lorc and Skoll; the rest drawn for HEXWAR.